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Heard of CAVE? Nah? Well first of all come out from whatever rock you have been living under and hear this – they are a Japanese games devco who helped make maniacal, bullet-hell style shoot ‘em ups into practically an art form.

But here I have picked out some proper corkers, a real mixed bag stuffed with variety that will have you hopefully fiending for some retro bullet mayhem.ġ0: Progear No Arashi (CAVE/Capcom, Capcom CPS-2, 2001)

Soooo – the premise is usually dead simple – a lone spacecraft against the baddies, left to right, with bosses and weapons and whatnot. And then I progressed to the consoles, and all of the wonderful Japanese-y delights that came with them, more of which later in the core list. In fact I still have nightmares thinking about how fist-bitingly tough the likes of Project X and beautifully designed insectoid caper Apidya really were. Time went on, and I lived through the slew of rock-hard UK-developed Amiga shooters. Soon I would have a decent enough computer at home to play shooters in the comfort of my bedroom – which meant arcade conversions galore such as Salamander, Gradius and MagMax alongside other British developed fare such as Jeff Minter’s loony Attack Of The Mutant Camels and Ocean’s sublime Wizball. When the fairground came to Southampton Common there would be umpteen new games to try out – including Capcom’s Side Arms: Hyper Dyne which gave me my first real taste of weapons upgrades systems. Yes, they had arcade cabs in the newsies when I were a chavvy. Then I am pretty sure that a newsagent near me had Scramble, another early 80s relic from Konami that featured the vivid image of a blue “FUEL” tank that you needed to dispatch in order to stop your ship from running out of fuel.
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My first contact with such a game would probably have been Defender, Williams’ smooth as silk classic from 1980. And this time around it is not two meatheads kicking each other’s heeds in, but the humble horizontally scrolling shoot ‘em up. This is why I am once again submitting to the GodisaGeek Vault, throwing another ten games into your bemused gaming faces, some of which you may be familiar with, and some that I hope you will endeavour to make yourself familiar with. Don’t get it twisted – I love some of the wonderful games that are produced these days – I wouldn’t be enjoying what I do as much as I do without an appreciation of the medium – that seems to be progressing at an alarming rate technologically, pushing the boundaries of how immersed in a game you can become.īut if I was somehow captured and held at gunpoint, and forced to choose between sticking to the current generation of games and never being able to play my golden oldies again, I know what answer I would be giving to that poor, crazed gunman. Titles that you could only ever play in the arcades. Games where you don’t need to save your progress. My taste in games is resolutely old-school fighting games. As well as pretending to be Maradona down my local park – and by that I mean emulating his football skills and not shooting journalists whilst ripped to the tits on cocaine – my great love as a young man was playing videogames, something that has stayed with me through better or worse to this present day.
